Tuesday, June 1, 2010

Chapter One - The Call of Chaos

In this introducrory adventure, the player characters are hired by one of several interested parties to investigate a new mob of fanatics that formed literally overnight and left Marienburg bound for Altdorf. Their inquiries take them rhrough the decaying sections of this grand city, into the shadowy corners of the Templewijk, and to the seedy canals of the Suiddock. Evidence eventually teveals that the boy was first found in a remote temple dedicared to Stromfels, and it's clear that the answers lay in this wretched hideout.

Once the PCs deal with rhe Murants lurking there, they learn the truth about where Karl came from and who was behind the kidnapping attempt that prompted the creation of the Crusade in the first place. Back in Marienburg, the PCs have to enter and explore the deadly slums and ghettos of the Doodkanaal, locate the last culrist, and eventnally survive the hazards of the sewers to uncover the hidden redoubt of the Nurgle cult. There, afrer a desperate fight with an abomination of Nurgle, the PCs discover that a cultist has infiltrated the Crusade to further some dark and sinister plan.

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